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      <title>Large MoE Performance: The Three Walls After Sparsity</title>
      <link>https://duoan.github.io/posts/large-moe-from-sparsity-to-communication/</link>
      <pubDate>Sat, 04 Jul 2026 00:00:00 +0000</pubDate>
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      <description>&lt;h1 id=&#34;large-moe-performance-the-three-walls-after-sparsity&#34;&gt;Large MoE Performance: The Three Walls After Sparsity&lt;/h1&gt;
&lt;p&gt;Sparsity made MoE cheap on paper. At production scale it made training &lt;em&gt;harder&lt;/em&gt; than dense: total parameters grow with &lt;code&gt;E&lt;/code&gt;, per-token FLOPs grow with &lt;code&gt;k&lt;/code&gt;, and the gap between those two numbers is exactly where systems break.&lt;/p&gt;
&lt;p&gt;The useful framing is not “optimize the MoE kernel.” It is the one NVIDIA’s Megatron-Core MoE report uses (&lt;a href=&#34;https://arxiv.org/abs/2603.07685&#34;&gt;arXiv:2603.07685&lt;/a&gt;): &lt;strong&gt;Memory, Communication, and Compute Efficiency are three coupled walls.&lt;/strong&gt; Push on one and pressure shows up in another. ByteDance’s MegaScale-MoE (&lt;a href=&#34;https://arxiv.org/abs/2505.11432&#34;&gt;arXiv:2505.11432&lt;/a&gt;) proves the same thesis from the other direction — on 1,440 Hoppers, communication was ~44% of forward time before their redesign, and fixing parallelism + overlap delivered &lt;strong&gt;1.88×&lt;/strong&gt; over Megatron-LM.&lt;/p&gt;</description>
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